Campaign may refer to:
In the military sciences, the term military campaign applies to large scale, long duration, significant military strategy plan incorporating a series of inter-related military operations or battles forming a distinct part of a larger conflict often called a war. The term derives from the plain of Campania, a place of annual wartime operations by the armies of the Roman Republic.
1.A military campaign denotes the time during which a given military force conducts combat operations in a given area (often referred to as AO, area of operation). A military campaign may be executed by either a single Armed Service, or as a combined services campaign conducted by land, naval, air, cyber and space forces.
2.The purpose of a military campaign is to achieve a particular desired resolution of a military conflict as its strategic goal. This is constrained by resources, geography and/or season. A campaign is measured relative to the technology used by the belligerents to achieve goals, and while in the pre-industrial Europe was understood to be that between the planting (late spring) and harvest times (late autumn), it has been shortened during the post-industrial period to a few weeks. However, due to the nature of campaign goals, usually campaigns last several months, or even a year as defined by Trevor N. Dupuy.
Campaign is a strategy war game developed and pusblished by Empire Interactive. It was released in 1992 for DOS and in 1993 for the Amiga and Atari ST.
The game is set in World War II. The player may play out scenarios like the Battle of the Bulge and D-Day. Apart from the strategic map, a battle mode will be opened if two hostile forces venture too near each other.
The military units are rendered well in this game, and it includes a 170-page-long equipment manual which also serves as the Game's copy protection. It also includes a map editor to create scenarios or modify parts of the game.
It was followed by a sequel, Campaign II.
Computer Gaming World said of Campaign, "the finished product leaves much to be desired". Criticisms included the difficulty of organizing concentrated attacks, the unrealistically high frequency of night combat, the inability to retreat, and the absence of a way to exit the game or even use Ctrl-Alt-Delete. A 1993 survey in the magazine of wargames gave the game two-plus stars out of five, stating that "it is adequate on the [strategic] level and almost an arcade rendition of the [tactical]".
Offshore may refer to:
Offshore (1979) is a novel by Penelope Fitzgerald. It won the Booker Prize for that year. It recalls her time spent on boats on the Thames in Battersea. The novel explores the liminality of people who do not belong to the land or the sea, but are somewhere in between. The epigraph, "che mena il vento, e che batte la pioggia, e che s'incontran con si aspre lingue" ("whom the wind drives, or whom the rain beats, or those who clash with such bitter tongues") comes from Canto XI of Dante's Inferno.
Maurice
Grace
Dreadnought
"Offshore", when used relative to hydrocarbons, refers to an oil, natural gas or condensate field that is under the sea, or to activities or operations carried out in relation to such a field. There are various types of platform used in the development of offshore oil and gas fields, and subsea facilities.
Offshore exploration is performed with floating drilling units.